This is from wired's blog about games
"No Solution Forthcoming Re: Dead Rising in SD
Topic: Game|Death
Game publisher Capcom indicated this morning that there is no solution forthcoming to the issues that cause their latest hit game, Dead Rising for Xbox 360, to be nearly unplayable on standard definition TV sets.
A representative of the publisher told 1up.com that a patch "is not possible" due to the scope of the problem, which causes the in-game text messages to be unreadably small on non-HD displays.
The statement comes right on the heels of the company's announcement that it will double its advertising budget for Dead Rising, pumping an additional $3 million into television ad buys.
The game, a campy zombie-killing adventure set in a shopping mall, became a surprise hit for the company when it was released last month, shipping over half a million copies in its first two weeks.
But players without high-definition television sets got a nasty surprise when they popped in the disc. They couldn't read the crucial messages that the game sent out telling them where to go and what to do next.
Without them, they were set adrift in the shopping mall, helpless against the advances of hordes of zombies.
As complaints piled up, Capcom offered users some suggestions, but none were especially helpful. Today, after weeks of silence, the company divulged to 1up.com that although they had looked into creating a downloadable patch that would remedy the problem, "the amount of text and the size of the patch necessary to change the text" made it impossible to solve the problem.
Given that Capcom is a company that has never, historically, shied away from releasing "Director's Cut" editions of its games, it's likely that such a solution might be the only thing gamers without $1000 displays can hope for.
I'm still wondering how in the hell this got through Microsoft's quality control measures."
thats whack!
Friday, September 15, 2006
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